Welcome to Turing Tumble in the classroom! I’m Anna, the Education and Outreach Director at Turing Tumble. I will be directing you towards resources and supplying you with all the best tips and tricks while implementing Turing Tumble in your classroom. We are excited to help you and your students jump in to a new adventure that will teach everyone how to use a mechanical computer while solving satisfying challenges and even teach some important skills such as coding, logic and more! We will walk you through this process step by step and supply you with all of the resources needed to make this lesson run smoothly. Your students will be solving puzzles in no time.
We recommend teaching the unboxing and set up of the game and walking students through the first puzzle before you let the students begin working individually or in pairs with Turing Tumble. To make this easy, we have created a video with two students describing how this is done. The video can be played in class or you can watch it and demonstrate this for your own classroom.
Once either the video has been played or you have demonstrated the first puzzle with your class and the students have helped to find the solution as a group, we recommend breaking off into pairs and allowing the students to play through the first couple of challenges. Working in groups of no more than two will allow each student a chance to feel, hear, and see how this mechanical computer works.
As the students begin working through the challenges, some will pick it up right away while others may need a bit of help to get the game put together before play can begin. We recommend walking among them to see who needs a little extra help to get started.
- Make sure the students put the stand and board INSIDE the top of the box while they work. This way the box will capture any rogue marbles as the students learn the marbles are not allowed to free fall at any point on the board. It will also save room on their desks.
- Tell your students to load the marbles after they place the game pieces on the board. This way marbles won’t bounce off as they add each piece.
- The legs on the stand can be assembled in two directions, but only one way allows for the board to be inserted. Watch for students who may be struggling with legs in the wrong position.
- As you walk around the room, remind students that are struggling to use their finger to trace the path the marble will take. This will allow them to see, and even feel, where the next game piece should be placed.
- As they engage in play, remind your students that the marbles can’t free fall. There should be game pieces that guide the marbles from the top all the way down to the bottom of the board so that they don’t bounce off of the board and each pattern created at the end is intentional.
This may be enough to finish off your lesson for the day. It may be hard to get your students to put Turing Tumble away. Chances are they will be thinking about some of these challenges for a while. In my opinion that is one of the best parts about Turing Tumble, at a young age students can learn some essential coding skills that will be utilized in many ways throughout their lives. Having an engaging game to bring them along this path of discovery is a wonderful tool. Be sure to check back with us to find additional tips and tricks in our next blog post that can be implemented into further lessons!
(We are always seeking your feedback. If you have discovered any helpful tips or tricks you would like to share, or have encountered any roadblocks along the way, make sure to contact us at email@example.com. We always love hearing from our educators!)
- EDUCATOR DISCOUNT ALERT: If you have not yet purchased Turing Tumble for your classroom, don’t forget to email us at firstname.lastname@example.org to get our educator discount. We love our educators!